Now this looks like a friendly place, the gallery.
What could go wrong in a room filled with portraits of angry-faced old men and old-time abstract paintings of fantastical half-human creatures?
A card table sits in the center of the room. Three tall candles are lit, fluttering shadows across the gray curtains on the far wall.
Okay, now what was the mission? Find a way out.
You see a couple of empty shelves, a box of matches, and an antique record player.
No keys, no phone, no "Press Here to be Rescued" button.
The curtains rustle, was that a movement?
You step closer, but honestly I don't know why.
Bravely, you pull back one panel of curtains and come face to face with a partially opened door.
Does it go outside into the overgrown forest of a garden?